The e-learning platform hosts both the expert database and the training course itself. The innovation here lies on the fact that feedback is given in both directions, that is from experts to learners and vice versa. As a result, learners overcome the usual overload with information when it comes to complex matters. Furthermore, it is the gamification approach to the training course delivery as there are sets of activities and processes to solve problems by using or applying the characteristics of game elements. The online platform give access to broader audiences and provide more flexibility on the learning process since it give end users the opportunity to select and go in depth only on the topics that are of interest to them. In preparation…